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Working on Last Oasis was one of the greatest challenges in my entire career so far, mainly due to the scale of the project, the great ambitions of the entire team, the multitude of mechanics and features, and finally - the open MMO formula. When designing, I had to remember that the game takes place in a real time, so it would be risky to completely distract the player from his environment full of threats. The setting itself is nomadic-like life in a post-apocalyptic world, Far Eastern burdens and a scorching sun. The artistic direction chose a style somewhat reminiscent of the classic Conan the Barbarian comics, which is why the UI in many places gives the impression of untamed, even wild - both due to the typography used, brush strokes and backgrounds. Icons are typical stylized objects full of expressive colors that were supposed to bring to mind the rich design style of nomads and at the same time be appealing to the player. ​

Move on, this world is dying! In this survival and wandering MMO, build bases, discover new oases and travel on wooden Walkers. Play solo or join a clan and conquer new areas together. Resources are running out, so don't delay, plunder, raid or trade, whatever you need to survive.  -Steam

Trailer

Gameplay UI

A short sample of the game's pad-operated UI. We have completely abandoned full-screen screens so as not to deprive the player of the ability to react in the event of a possible threat - so that he is still aware of his surroundings. The desert world of Last Oasis is unforgiving, and the other players are just waiting for a moment of inattention.

HUD & UI

Here are some screenshots from various stages of production.

Iconography

Last Oasis as an MMO is a game that relies on items, and several hundred of them were created during its development. Below are just a select of few of them, otherwise my website host would be very angry with me.

Items

Tech Tree Categories

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