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As someone who's always enjoyed ruining relationships in similar coop games, accepting the invitation to work on Fueled Up was an no-brainer for me. The  Fireline Games team had an interesting setting and their own ideas for this Overcooked-like gameplay (a comparison that's hard to avoid in this case). My goal was to make the entire UI a bit crazy and playful to reflect the chaos of the gameplay loop. Working on it was a real pleasure—from excellent communication with the developers, who fully understood what I wanted to achieve, to the wild animations entirely based on the capabilities of good old UMG. Throughout the project, I was responsible for the entire graphic design of the UI as well as UX solutions—from prototypes, through mockups, to the final production of assets and their implementation.

Fueled Up is a chaotic co-op game for up to four players, focused on rescuing spaceships. Together with your crew, you must fuel, repair, and save damaged spaceships before an evil space octopus gets its tentacles on them! - Steam

Trailer

Main Menu & Settings Reel

One-minute reel showcasing the main menu, settings etc. in all its glory.

HUD & Gameplay UI Reel

Meanwhile, here’s a similarly timed sample that features the gameplay UI along with the HUD.

Iconography

A tiny sample of icons that fit the irregular lines and sharp angles used throughout the UI.

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